Faking Physics in Unity
I'm working on a ball bouncing game and thought Unity's wind physics system would push the ball.
It won't. So I built a GameObject that increases the velocity of the ball when it enters it. Mission accomplished!
I'm working on a ball bouncing game and thought Unity's wind physics system would push the ball.
It won't. So I built a GameObject that increases the velocity of the ball when it enters it. Mission accomplished!